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Home | Comments:
Average Rating:   10   Pseudo Physic engine v1.0 by visionz
Description:
Nice example of a physics engine implemented through mIRC

Submitted Review Author's Updates
Review:
I was really impressed when I saw the screenshot and avi of this script previously and wasn’t disappointed when I got to download it. Although the average user can use this as it is, have a bit of fun and be impressed, it’s the scripter’s that are going to be most interested in learning from this and thinking what they could achieve, well those interested in all things picwin anyway.

The script comes with a few example environments to play around with. The environments place a few objects (or lots in the No collision.env) which you can move around with your mouse, bounce off of other objects, let fall etc. The movements all seemed smooth and consistent. Only thing I did find was I was able to throw a box through another if moving it very quick. Minor quibble compared to what accomplished overall in this script. There’s a few other options with this script which I wasn’t expecting but again all good… add, delete objects as you please, set images as objects, amend the size of the objects, change the velocity etc etc….

Basically it’s all good. Nice work visonz!!

Reviewed by DND

There are no update notes.
Screenshot:

Comments:

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Vic`Apr 11, 2006 12:59AM
lets make south park cartoons!

zylorApr 19, 2006 4:51PM
quote:
Vic` said:

lets make south park cartoons!
ehehe i had the same idea ;)

biggem001Apr 12, 2006 10:36AM
you need to put directories in "quotes" so that if it has spaces in it, its fine

Markus123Apr 12, 2006 4:22PM
It uses $shortfn where needed as far as I can see.

Did you try it in a directory with spaces? It worked fine in one for me.

mygganApr 11, 2006 2:37PM
Rating:     10Amazing

ChyortApr 10, 2006 6:07PM
Rating:     10very neat haven't seen anything like it ever for mirc

thame^Apr 10, 2006 5:03PM
Rating:     10Wow, this is pretty amazing. Nice and clean code, too! I never expected this to be possible in mIRC..



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